Tiled Heroes is a strategy game playable on PC and mobile devices, created in Unity. The player has to use the few units provided to them to eliminate every enemy in the level, for a few levels. This was a project that I worked on as the final project for a mobile games class in college. Unlike all the other assignments in the class before this one, I had both complete control over what I wanted to create, and no guidance besides a list of criteria for grading. The previous assignments in class gave me a foundation for coding in C#, creating scripts, asset management, and other Unity basics.

For this game, I implemented:

  • Levels with different tile maps using Tiled
  • Unit movement, attacks, and counterattacking
  • Movement and attack range grid display
  • Buttons for undoing movements and ending the turn
  • Simplified enemy unit turns
  • Input for mobile devices and PC

The more I’ve coded for games throughout college, the more I wish I was at least decent at creating art, as making my own sprites for the units completely from scratch would have been really cool. Definitely something to learn for the future!

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